Monday, 14 December 2015

Apps Alliance at AppsWorld London

Apps Alliance at

The Applications Developers Alliance once again attended AppsWorld 2015 in London. As a conference focused on highlighting the trends, challenges, and opportunities in today’s mobile app ecosystem, it was a great opportunity to gain insights and advice for our developer community. At this gathering of over 10,000 app industry professionals, we interviewed three of our member companies, focusing on app monetization solutions and key upcoming trends for 2016. You can view these interviews below.

 

What are the key trends in 2016?
Find out from Patrick Kane, CEO of Priori Data


How to attract an audience at your trade show stand?
Get some interactive ideas from Shai Gottesdiener, GM – growmobile by Perion


How can mobile connectivity help you after a car accident? Find out from Simon West, Channel Sales Manager, EMEA from Twilio

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Mixtape Monday: Cookin’ Soul’s Xmas Mix, Outkast, Brand Nubian + More!

Cookin Soul Xmas Mixtape 2015

It’s time to step on out our cozy beds and head off toward another week of vibrant sound. Mixtape Monday is the best new sounds on the internet, and we’ve got an early-holiday trove of goodies to give. First and foremost is a holiday set from Spanish beatsmiths Cookin’ Soul, a little bit of Outkast, some Brand Nubian, Kutmah and more.

The post Mixtape Monday: Cookin’ Soul’s Xmas Mix, Outkast, Brand Nubian + More! appeared first on Okayplayer.

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60 Seconds with… Lily James

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Sunday, 13 December 2015

Ty Dolla $ign Talks R&B, ‘Free TC’ & More On ‘The Combat Jack Show’

combat-jack-show-strawberry-lead-alt

Left Coast crooner Ty Dolla $ign talks the state of r&b, his acclaimed 2015 Free TC LP and more on the latest episode of The Combat Jack Show. Regaling Combat Jack and Premium Pete with music industry gold, Ty Dolla $ign breaks down his r&b upbringing, the recent resurgence of the slow-jamming genre, his feelings on social justice and his personal preference in cigars. The episode also features an appearance from former video vixen and hip-hop wife Darlene Ortiz, who discusses her new book Definition of Down: My Life With Ice T & The Birth Of Hip Hop. Check the track below to listen to the full interview with Ty Dolla $ign. Purchase the Free TC LP via iTunes. Download this episode via SoundCloud. Subscribe to The Combat Jack Show via iTunes.

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ROYAL’s mikeflo & Devon Lee Drop Solo Singles “Queen” + “Exotica”

ROYAL Frontmen Mikeflo & Devon Lee Follow The Release Of Their Self-Titled EP With The Respective Solo Singles "Queen" & "Exotica."

ROYAL frontmen mikeflo and Devon Lee follow the release of their self-titled EP with the respective solo singles “Queen” & “Exotica.” The singles are the first signs of life from their forthcoming Transparency and A Lovely Machine dual solo EP’s which are slated to arrive at the top of 2016. Check the tracks below to listen to “Queen” and “Exotica.” Grab the free downloads via allthewayROYAL.com. Purchase ROYAL: The EP via Bandcamp.

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Dizz1 x Hezekiah & Ralph Real – “Shots Fired” (Sweatson Klank Remix)

Melbourne Producer Dizz1 Teams With Philly-Based Sound Men Hezekiah & Ralph Real On The "Shots Fired" (Sweatson Klank Remix), Out Now Via Strange Neighbor.

Melbourne producer Dizz1 teams with Philly-based sound men Hezekiah and Ralph Real for the “Shots Fired” (Sweatson Klank Remix) from the Shots Fired EP. The rework from L.A. producer Sweatson Klank arrives packaged with the original cut, a pair of instrumentals and one bonus track. Merging Aussie soul with the latest iteration of the Philadelphia sound, Dizz1, Hezekiah and Ralph Real deliver a triumphant anthem that is only made better by the vast, electronic production and persistent rhythm from Klank. Check the track below to listen to “Shots Fired” (Sweatson Klank Remix). Purchase the Shots Fired EP via iTunes. Purchase the limited-edition vinyl via Fat Beats. Get more via Strange Neighbor.

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Saturday, 12 December 2015

Deathless: The City’s Thirst (Max Gladstone)

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Disclaimer: I currently have a contract with Choice of Games. I bought this game with my own money, but I am not financially disinterested in Choice of Games projects. I am writing about this one because I particularly liked it, but you should take my views with an appropriately-sized grain of salt.

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I first encountered Max Gladstone through his first Choice of Games piece, Choice of the Deathless — a work set in the Craft universe of necromantic lawyers which he’d already developed through several novels. I thought the game was good, but also that it did a handful of things that suggested (to me, anyway) an author not yet entirely at home with the mechanics of his medium. There were stats that didn’t seem to matter much; there were relationships that were interchangeable and made the characters consequently feel a bit less important.

Then I read the first of Gladstone’s novels, Three Parts Dead. (I have not read the rest, yet, but I’ll get to them.) The book was well-paced and fun, and I had more of a sense of an author at home in his medium. There was plenty of action, but some other elements as well: the Craft is used to make bargains between powers and institutions. A contract from a god might supply a city with heat, or water, or power its defenses. An arrangement of this sort has to be drawn up carefully, recorded publicly, and sometimes defended in court. It is, among other things, a fiction that’s good for talking about systemic arrangements and the deals we make in order to allow the world to function. (If you liked Cape for its themes, this might be of interest to you.)

Now Gladstone has come back to ChoiceScript with Deathless: The City’s ThirstIt’s more confident and better structured than Choice of the Deathless, and it is a standalone story in the same universe. It does a decent job of introducing the Craft universe — enough so that you could start here, if you wanted, without either getting lost or spoiling parts of the other works for yourself.

I recommend it; mild spoilers about its premise and themes after the break.

The plot involves water rights in a city under drought, which has managed up to this point only by divine intervention. There’s a big agricultural valley outside of town, and big businesses that farm that valley, but require massive irrigation to make it work. The setting is Magic California, in short.

The protagonist works for a firm that is handling some contracts about the transfer of water, but necessarily these are always deals in which someone is likely to get screwed over in order to provide what someone else needs. You have some power, but you are not entirely free: more powerful and less scrupulous people are watching you, and if they don’t like what they see, they may turn against you. You can take sides; you can try to work out compromises; you can spend more and more of your own energy and your own soul trying to avoid taking anything from either side. Or you can take the cynical route and play for your own advantage, enriching and empowering yourself at other people’s cost.

There are, as usual for CoG games, several romance options: they’re much more distinct than the characters in Choice of the Deathless, where there were romance scenes with only the names swapped out. In City’s Thirst I had a stronger sense of an actual connection to them, especially Verity, your colleague in law, and Jess, who lives on one of the farms threatened with the loss of its water rights, and whose gender swaps depending on your character’s tastes. (I’m not sure whether it’s possible to get anywhere romantically with some of the other NPCs; I didn’t try in any of my three play-throughs.)

The mechanics do a pretty solid job of reinforcing the fiction. You can pick multiple ways of solving your problems, but you’ll always be forced to decide how you’re spending your resources and whose side you’re willing to take. The whole story is neatly framed with a matched pair of reflective questions about what motivated you at the beginning and at the end.

City’s Thirst has a shorter, less complicated plot than one finds in Three Parts Dead, but it uses its interactive breadth to explore the protagonist’s morality along multiple dimensions. Some of the end-game decisions are legitimately tough, and I hit one on my first playthrough that made me hesitate, swear, and walk away from my protagonist’s most important goals. On my second playthrough, I found out something grim that made me feel quite differently about an NPC. On my third, I played a route of pure self-interest, got what I wanted, and paid the price for it.

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