Wednesday, 30 September 2015

Jabee Gets Reflective with The J57 Produced Cut “Fortune”

Jabee

Oklahoma City emcee, Jabee, makes his return after some extended time away from these pages. Before he and Brown Bag AllStars emcee/producer J57 head to Atlanta for A3C, they drop off this loosie, “Fortune.” Jabee opens up on some of life’s lessons he’s learned during his quest for fortune. Check the track, below. I know the shit was like a million years ago, but that “Stephanie (Super Ugly)” joint still slaps – Jabee definitely has an ear for beats.

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The Game Recruits Kendrick Lamar To Rock Over A Clean Flip Of An Erykah Badu Classic

The Game Recruits Kendrick Lamar To Rock Over A Clean Flip Of An Erykah Badu Classic

The Game and Kendrick Lamar have something of a history as two of Compton’s finest to arise since the days of Cube, Dre, Eazy, Ren & Yella. Their narratives run parallel; gifted, hustle-heavy MCs that were at one point or another taken into the care of the Doctor, and came out on the other end with massive careers. Now, the two are no strangers to sharing space on a track, in fact, a Section 80-era K Dot could be found on “The City” off Game’s fourth studio outing The R.E.D Album, but with his fifth on the way (featuring a massive list of guests with Kanye, Q-Tip, Ice Cube and plenty of others all slated to make appearances) it appears it’s time for their storylines to intersect once more.

Whether by accident or by design, the track “On Me’ surfaced from that quickly-approaching record, finding the duo bouncing back and forth over a brilliantly simple, super-clean flip of Erykah Badu‘s haze-for-days special “On & On.” And if the record sounds even remotely as compelling as this, The Game could be looking at a righteous return to the map. Hear The Game and Kendrick Lamar collide over “On Me” below preorder The Documentary 2 on iTunes today ahead of the official release next Friday, October 9th.

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Janet Jackson Reworks A Grandmaster Flash Classic On Steamy New Single “Sexlines”

Janet Jackson Reworks A Grandmaster Flash Classic On Steamy New Single "Sexlines"

Janet Jackson is the gift that keeps on giving in 2015. She’s blazed stages and graced ears with some of the most potent grown & sexy joints this side of “Untitled.” But today she’s taking it all the way back on her new single “Sexlines,” which borrows its hook, bass line and groove-at-large from the Grandmaster Flash & The Furious Five classic “White Lines.” It’s just the latest taste of her forthcoming Unbreakable LP, following the steamy “No Sleeep” and the frantic dance-floor funk of “BURNITUP,” which features a verse from the mighty Missy Elliott. You can hear the velvety slow-burn of “Sexlines” below, just be sure to double-down and see the queen on her expansive world tour throughout the remainder of the year and well into the next in support of Unbreakable, which arrives this Friday, October 2nd. Preorder it on iTunes today.

Tour Dates:
09-30 New Orleans, LA – Smoothie King Center
10-09–10-10 Las Vegas, NV – Axis @ Planet Hollywood
10-13–10-14 San Francisco, CA – Bill Graham Civic Auditorium
10-16 Los Angeles, CA – The Forum
10-17 San Diego, CA – Viejas Arena
10-19 Phoenix, AZ – Comerica Theatre
10-21–10-22 Santa Barbara, CA – Santa Barbara Bowl
10-24 Salt Lake City, UT – Energy Solutions Arena
10-25 Denver, CO – Pepsi Center
10-27 Kansas City, MO – Sprint Center
10-29 St. Louis, MO – Chaifetz Arena
10-30 Omaha, NE – CenturyLink Center
11-01 Minneapolis, MN – Target Center
11-03–11-04 Chicago, IL – Chicago Theatre
11-12 Honolulu, HI – Neal S. Blaisdell Center Arena
01-12-2016 Portland, OR – Moda Center
01-13 Seattle, WA – KeyArena
01-15 Sacramento, CA – Sleep Train Arena
01-16 Anaheim, CA – Honda Center
01-19 Tucson, AZ – Tucson Arena
01-21 San Antonio, TX – AT&T Center
01-23 Houston, TX – Toyota Center
01-24 Dallas, TX – American Airlines Center
01-27 Tulsa, OK – BOK Center
01-29 Indianapolis, IN – Bankers Life Fieldhouse
01-30 Lexington, KY – Rupp Arena
02-01 Columbus, OH – Schottenstein Center
02-02 Cleveland, OH – Quicken Loans Arena
02-05 Detroit, MI – The Palace of Auburn Hills
02-06 Pittsburgh, PA – CONSOL Energy Center
02-17 Newark, NY – Prudential Center
02-19 Bethlehem, PA – Sands Bethlehem Events Center
02-22 Brooklyn, NY – Barclays Center
02-24 Philadelphia, PA – Wells Fargo Center
02-26 Boston, MA – TD Garden
02-29 Baltimore, MD – Royal Farms Arena
03-01 Washington, DC – Verizon Center
03-03 Atlanta, GA – Philips Arena
03-04 Winston-Salem, NC – Lawrence Joel Veterans Memorial Coliseum
03-06 Columbia, SC – Colonial Life Arena
03-08 Jacksonville, FL – Jacksonville Veterans Memorial Arena
03-09 Fort Lauderdale, FL – BB&T Center
Feb. 27, 2016 – Hartford, CT – XL Center
May 19, 2016 – Concord, CA – Concord Pavilion
May 21, 2016 – Los Angeles, CA – Hollywood Bowl
May 24, 2016 – Albuquerque, NM – Isleta Amphitheatre
May 26, 2016 – Austin, TX – Frank Erwin Center
May 28, 2016 – Lafayette, LA – Cajundome
May 29, 2016 – Birmingham, AL – Legacy Arena
May 31, 2016 – Little Rock, AR – Verizon Arena
June 2, 2016 – Moline, IL – iWireless Center
June 4, 2016 – Chicago, IL – Allstate Arena
June 5, 2016 – Milwaukee, WI – BMO Harris Bradley Center
June 7, 2016 – Toledo, OH – Huntington Center
June 8, 2016 – Louisville, KY – KFC Yum! Center
June 10, 2016 – Norfolk, VA – Scope Arena
June 11, 2016 – Atlantic City, NJ – Boardwalk Hall
June 14, 2016 – Hershey, PA – Giant Center
June 15, 2016 – Rochester, NY – Blue Cross Arena
June 17, 2016 – Montreal, QC – Bell Centre
June 18, 2016 – London, ON – Budweiser Gardens
June 21, 2016 – Manchester, NH – Verizon Wireless Arena
June 22, 2016 – Providence, RI – Dunkin Donuts Center
June 24, 2016 – Holmdel, NJ – PNC Bank Arts Center
June 25, 2016 – Wantagh, NY – Nikon at Jones Beach Amphitheatre

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The Weeknd Brings The Hits To Life On BBC Radio 1’s Live Lounge

The Weeknd Brings The Hits To BBC Radio 1's Live Lounge

The Weeknd is perhaps the year’s most unlikely meteoric pop presence, riding high on three massive singles and a virtually uncontested commercial success in his The Beauty Behind The Madness LP. And while we’ve already been treated to brilliantly electric live sets from Abel & Co. in Philly, London and damn-near any sensible venue on the planet (hell, even the president got in on the fun) a recent stop at BBC Radio 1’s studios found him bringing his smash hits “I Can’t Feel My Face” and “The Hills” to life with live and direct treatments, which is the perfect place to get your fix if Disclosure‘s outing with the north-of-the-border crooner didn’t sit.

Hear The Weeknd put his two chart-topping hits to work on BBC Radio 1’s Live Lounge below and hold tight for the video to drop a little later today. Grab a copy of The Beauty Behind The Madness on iTunes today.

Tour Dates:

Tue, Nov. 03, 2015 – Toronto, ON – Air Canada Centre
Fri, Nov. 06, 2015 – Chicago, IL – United Center
Sat, Nov. 07, 2015 – Detroit, MI – Palace of Auburn Hills
Wed, Nov. 11, 2015 – Newark, NJ – Prudential Center
Thu, Nov. 12, 2015 – Boston, MA – DCU Center
Sat, Nov. 14, 2015 – Uncasville, CT – Mohegan Sun
Sun, Nov. 15, 2015 – Washington, DC – Verizon Center
Mon, Nov. 16, 2015 – New York, NY – Madison Square Garden
Wed, Nov. 18, 2015 – Brooklyn, NY – Barclays Center
Tue, Nov. 24, 2015 – Montreal, QC – Bell Centre
Fri, Nov. 27, 2015 – Winnipeg, MB – MTS Centre
Sun, Nov. 29, 2015 – Calgary, AB – Scotiabank Saddledome
Mon, Nov. 30, 2015 – Edmonton, AB – Rexall Place
Wed, Dec. 02, 2015 – Vancouver, BC – Rogers Arena
Sat, Dec. 05, 2015 – Oakland, CA – Oracle Arena
Tue, Dec. 08, 2015 – Los Angeles, CA – The Forum
Sun, Dec. 13, 2015 – Houston, TX – Toyota Center
Tue, Dec. 15, 2015 – Atlanta, GA – Philips Arena
Thu, Dec. 17, 2015 – Tampa, FL – Amalie Arena
Sat, Dec. 19, 2015 – Miami, FL – American Airlines Aren

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September Link Assortment

Not really a link as such, but: if you’re used to contacting me at emshort@mindspring.com, I am phasing out that email address — I’ve been having more and more cases issues with undelivered attachments, missing messages, etc. And who uses mindspring any more anyway? So you may want to update your email address book to emshortif@gmail.com.

*

Some upcoming live IF meetups and events:

London, October 7: I’m speaking at the London Literature Festival, as part of a panel on games and stories with Cara Ellison and Naomi Alderman.

Boston Meetup, October 12.

London, October 16: as part of the London Science Museum’s celebration of Ada Lovelace, I’m giving a Lovelace-themed workshop on interactive fiction (ticketed but tickets are free).

LA, October 24: Meetup and attendance at Indiecade Night Games.

*

There’s more IF available in commercial form this month: inkle’s 80 Days for the Mac and PC (as well as a whole lot of new content for all platforms).

Also out this month: Simon Christiansen’s PataNoir remastered and illustrated for iOS and Android. PataNoir’s release is also marked by an accompanying music video, and there’s a nice post about it on Offworld, too.

*

PixelTrickery’s Kickstarter for House of Many Doors has been funded and then some, but there is still another day or two to run. Project updates include many samples of entertainingly horrible procgen poetry.

Also on Kickstarter, [Top Secret] is a play-by-email interactive fiction game about the Snowden leaks and the NSA.

*

Submissions are open for the Kitschies, which will award £500 to one UK-published piece of digital fiction released in 2015. (UK-published does not require that the author live in the UK.)

*

If you feel like writing a short ghost IF, the annual Saugus Halloween story contest accepts both parser and choice-based contributions. Entries are due by October 22. Winning stories will be posted on the contest website, and winners will receive a Saugus t-shirt.

*

The Windhammer Prize for gamebooks is currently running: you can download the contestants and vote on them any time between now and November 14.

*

And of course, we’re now on the verge of IF Comp. Sometime in the next few days, the 2015 contestants should be released. At that point, anyone who is not an author may judge, review, and discuss the games, though you need to submit votes on at least five entries to have your vote counted.

It is also still possible to donate IF Comp prizes, should you wish to do so.

*

Anyone interested by my review of Iain Pears’ Arcadia may also be interested in this Guardian review of The New World by Chris Adrian and Eli Horowitz; it mentions a number of other interactive novels as well.

*

Carolyn VanEseltine shares some notes from a GameLoop talk on scoring creativity. This kind of thing fascinates me both for the computational challenges (can we in fact come up with metrics for creative success, even within very small domains?) and because I’m interested in games of aesthetics.

*

Konstantinos Dimopoulos (Gnome) curates ImpishWords, a Facebook page with daily recommendations in the text game/IF space. Sometimes these are links to classic games and articles you may already have heard of; sometimes they’re scanned maps or information on new releases.

*

Mattie Brice wrote this month about idle games — things like Candy Box and Dark Room and the especially evil and addictive Kittens Game. She notes that there is now an idle game-making tool for those who would like to experiment with the form without having to roll their own.

*

Speaking of new tools, if you’ve ever tried to use Undum but been put off by its relative difficulty, you might want Raconteur, the Undum creation tool by Bruno Dias. Raconteur has been available for a few months, but this month Bruno also released the Raconteur source for a complete game (his Prospero, written for Sub-Q). I have written more about Raconteur here.

*

Erin Robinson Swink gave a workshop at Headstart Institute based on her mindmap approach to game design, which is also written up over here. This is an approach to building mechanics rather than story structure, relevant for the more systemic puzzle sort of design.

*

GAME Journal is looking for games that comment on or critique other games: this could include parody, but also other forms of commentary. Send a demo by October 5 if you would like to be considered for inclusion.

*

The illustrated Twine game A Bucket Filled With Sand lets you build a little sand kingdom according to the principles you prefer; in some ways it’s a bit reminiscent of The Compass Rose.

*

shadowhand

I’ve only seen the preliminary announcement, but I like the look of the forthcoming Shadowhand, a narrative card game with visual novel elements, telling the story of an 18th century lady who dresses up as a highwayman in order to kick ass.

*

Not new, but good: Jo Walton on how to write characters that readers will care about.

*

This month I updated my Writing IF resources page. It now has a lot more to say about choice-based IF tools and commercial/semi-pro publishing options, as well as more links to craft articles.

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60 Seconds with… Naoko Mori

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K-Def & Blu Have Some Words For The Boys In Blue w/ Their Latest Collab

K-Def

I accidentally let this one slip through the cracks last week, so pardon my lateness. It’s currently September, and K-Def has plans of releasing four (yes, four) albums before the ball drops. One of those projects is entitled, The Way It Was. “a special collection of tracks gathered from K’s 20 plus year career as a Hip Hop producer. The album contains notable instrumentals originally released in the 90’s during his House of Hitz run, many curated from cassettes, DAT’s, floppies and even vinyl B-Sides to be reproduced/remastered for this collection.” Some of that 90s material is updated with vocal contributions from Blu (on 3 tracks), Quartermaine, Kunal, and Damu The Fudgemunk. To give us a sample, we get one of the K-Def x Blu tracks, “The Boys.” The track features a beat from 92’ from an old K-Def beat tape, with new verses from Blu touching on the issue of police brutality. Check the track, below, and get more info on all four of K-Def’s upcoming albums, here.

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Screenwriter Sally Wainwright meets Matthew Barry | Guru Encounters

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Tuesday, 29 September 2015

Kirk Knight “Dead Friends” feat. Noname Gypsy & Thundercat

Kirk Knight

After coming through with that hard hitting posse cut a few weeks ago, Pro Era’s Kirk Knight returns with a decidedly more solemn joint this time around. Kirk takes some time out to pay his respect to the dearly departed with “Dead Friends.” Says Kirk: “Rip Shamir, Steelo, Junior B and all the fallen angels we all lost.” The track also features Noname Gypsy and Thundercat to round things out. You can find this one on Knight’s studio debut LP, Late Knight Special, which is due out on October 30th via Cinematic Music Group (pre-order).

spotted 2db

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Kaytranada Goes On A Rampage, Drops 8 New Surprise Tracks

Get Your Head Shook Up By Kaytranada's "A Loser's Celebration"

If you logged on to Soundcloud this morning, expecting to gently scroll through a few new tracks as you sipped your soothing cup of green tea. You probably caught sight of a new Kaytranada track, pressed play, and continued to scroll. Then you saw another, and liked it (the best way to save tracks for later listening, of course). Then another Kaytra cut. And another. And another. And then you realized, this was some sort of reckoning. A damned sonic catastrophe. Tropical storm Joaquin may be headed for the Eastern seaboard, but hurricane Kay has already flooded the damn game.

Beginning at roughly 1 a.m. EST, the ever-flourishing producer proceeded to drop eight tracks in total, with cuts ranging from the pop-n-lock anthem “NOBODY BEATS THE KAY” to a fiendish dance club flip of A Tribe Called Quest’s “Oh My God.” There’s also the unfinished disco boogie joint “WHATEVA U WANT,” which keenly flips Gene Dunlap’s “This One on Me,” and the gooey house jawn “Go Ahead.” There’s something for literally everyone to enjoy in these uploads, even if they are just newly-cleared cobwebs taken out the back of his external hard drive. A new EP’s worth of music when you weren’t expecting it (and when we just got treated to new Kaytra not 24 hours ago) is a beautiful thing that happens in this day and age, and Kaytra is keeping it going.

If the man’s lost his mind, we hope he never finds it. Listen to all eight new tracks below.

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Jennah Bell Returns w/ Something Sweet & Lovely On “Candied Daylight”

Jennah Bell - "Candied Daylight"

My oh my, it’s been sometime since we caught up with the lovely lilt of one Jennah Bell. Yesterday (on her birthday, no less!) Bell resurfaced with the lush and, frankly, gorgeous new ballad “Candied Daylight” off her forthcoming Anatomy project; a brilliant testament to her growth as a songwriter and the power of committee. “Candied Daylight” breathes beautifully as a soulful acoustic number, amplified by warm strokes of bass provided by NYC staple Antoine Katz and a brilliantly lush mix from the one and only Russell Elevado (man behind-the-boards on D’Angelo’s Voodoo and Black Messiah) that fills out the number with touches of strings and honey-coated horn arrangements. There’s no date set on Anatomy as of yet, but if “Candied Daylight” is any indication of what we can expect, it’ll be a doozy, no doubt. Hear Jennah Bell’s delightfully dope new single below and catch her on the road next month in New York, Los Angeles or Berkeley, the dates for which are listed just under the player. Take it home with you on iTunes today.

Tour Dates:
Oct 09 @ Room 5 Lounge – Los Angeles, CA
Oct 15 @ Freight & Salvage Coffeehouse – Berkeley, CA
Oct 20 @ Rockwood Music Hall Stage 3 – New York, NY

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Seeking Musicians for New Play in Chicago

Looking to hire a couple musicians for a new play at the Neofuturists. It’s a collaborative project, with arranged accompaniment, song performance, and improvisation.

Pay is 30 bucks/show, Thurs, Fri, Sat night at 730 February and March. Rehearses in January.

Description:

A pianist / guitarist who can play dirty, a la
John Lee Hooker
Django Reinhardt
Robert Johnson
James Booker
“Closing Time” Tom Waits
“Heart of Saturday Night” Tom Waits

A drummer interested in tool shed percussion, as found on Waits’ records
Bone Machine
Rain Dogs
Swordfish Trombones

More about the creators:

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http://ift.tt/1KOVcS9

Contact : monsterclowngirl@gmail.com

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Chance The Rapper Joins Cali MC Kyle On Whispery New Single “Remember Me”

Chance The Rapper Joins Cali MC Kyle On Whispery New Single "Remember Me"

Way back in May, Chance The Rapper, Donnie Trumpet & The Social Experiment dropped their highly anticipated, star-studded studio debut Surf. It was there, on the sparkling pop-tinged “Wanna Be Cool,” that you may have first heard the candid raps of Cali MC Kyle. And with Kyle’s forthcoming Smyle project slated to drop this Friday, October 2nd, Chano’s returning the favor with some vocal flares on the latest single from the album “Remember Me.” It’s a whispery, ’90s r&b-styled ballad, weighing the vices and victories of fame with CTR gracing the hook and outro with his hallmark rasp. Hear Kyle & Chance The Rapper reconnect on the breezy new single “Remember Me” below and preorder Smyle on iTunes today ahead of the official release.

Chance The Rapper Tour Dates:

October 11 – AUSTIN, TX – AUSTIN CITY LIMITS
October 13 – ST. LOUIS, MO – PAGENT
October 14 – KANSAS CITY, MO – MIDLAND
October 15 – MINNEAPOLIS, MN – MYTH
October 16 MILWAUKEE, WI • RAVE
October 18 DETROIT, MI • FILLMORE
October 19 TORONTO, CAN • SOUND ACADEMY
October 21 MONTREAL, CAN • OLYMPIA
October 22 PHILADELPHIA, PA • ELECTRIC FACTORY
October 23 NEW YORK, NY • TERMINAL 5
October 27 BOSTON, MA • HOUSE OF BLUES
October 29 RICHMOND, VA • THE NATIONAL
October 31 LIVE OAK, FL • SUWANNEE HULAWEEN
November 1 NEW ORLEANS, LA • VOODOO FESTIVAL
November 2 ATLANTA, GA • TABERNACLE
November 5 ST. PETERSBURG, FL • JANNUS LANDING
November 7 MIAMI, FL • FILLMORE
November 9 RALEIGH, NC • RITZ
November 10 CHARLOTTE, NC • FILLMORE
November 12 HOUSTON, TX • BAYOU
November 13 DALLAS, TX • SOUTHSIDE BALLROOM
November 15 ALBUQUERQUE, NM • SANTA ANA STAR CENTER
November 16 DENVER, CO • FILLMORE
November 17 SALT LAKE CITY, UT • THE COMPLEX
November 23 SAN DIEGO, CA • SOMA
November 25 LOS ANGELES, CA • SHRINE

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[Top Secret] (James Long) and a play-by-email IF tool

Screen Shot 2015-09-28 at 10.17.33 PM

James Long is Kickstarting an interactive story game called [Top Secret], played via email, which explores the Snowden story:

A fresh recruit to the National Security Agency (NSA), you have a new mission: find out who’s leaking TOP SECRET documents to the press. Stop them by whatever means necessary.

A single selector (phone number, email address, name) is all it takes for your team to surveil a target. It’s your job to decipher the intel, and follow the trail to its source.

But surveillance has a price…

In the paranoid world of the NSA, anyone can become a target, and soon your friends are in the firing line.

Part of his project is also to finish and release the play-by-email storytelling tool for general use, so I invited him to talk a little more about what that is and how it will work.

ES: Aside from (obviously) the Snowden concept, what sorts of stories do you think would lend themselves to this presentation?

JL: One of the great things is that it is truly “real time”. So with the Snowden story, I want to roughly match the 2 weeks in the run up to the leaks as they happened. It allows the author to pace the story and give time to the player to make choices and reflect on what’s happening. You can also inject meaning into the time between messages as well as content. e.g. if someone is excited, or angry about a conversation they may reply quickly, whereas disinterest, low spirits, or just being busy may result in delayed responses.

So I think there are rich mechanical opportunities to explore, but to be honest, I’m not sure what’s best for it – I’m discovering as I go!

I know there is a game called Lifeline on iOS which was app-based but also real-time. I haven’t played it (don’t own an iPhone), but I know that used time to give a sense of progression. e.g. the player would decide where the character should go, and several hours later, the character would ping to say they’ve arrived. (I’m sure they did more interesting stuff than this).

ES: How is your system deciding what to send back to players? Is it doing a simple keyword search on their email response, or is something more going on here?

JL: Yes, I can specifiy multiple keywords (or keyphrases) and trigger events when the keyword/keyphrase is detected. Such events include:

– sending a new message in the current email thread
– sending a new message in a new thread
– spawning concurrent email threads
– emails which are sent if none of the keywords are matched
– emails which match against any response

All the data is generated by a client-side web application I have created.

ES: Thinking about the structure of CYOA games here, I could easily imagine a situation where you want to bring several threads of story back together into a bottleneck. For instance, one might want to write the player an email where the first half of the email acknowledges/responds to what they’ve just done while the second half introduces a new chapter of the story that is the same for everyone who plays. Does your system allow for concatenating an email message out of pieces this way?

JL: No, my system does not allow for this yet – I also intend to do this post kickstarter. Each message body will be a concatenation of an array of paragraphs, each para will have an id so that it can be reused across multiple message bodies.

ES: How much state is the system tracking for each player? Is it remembering information about what they’ve done in the past?

Custom vars are stored for each player (firstName, lastName etc) and can be substituted into messages using a $ prefix, for example “Hi $firstName”.

However, there is no general way to extract vars from received messages right now – all of the vars are manually detected and stored. E.g. I haven’t yet implemented character disposition vars, and there is no delayed branching yet. The ability to store and query vars in a completely data-driven way will be added after the Kickstarter (assuming it is successful!).

ES: But in theory, then, the final version of the system would be able to respond differently to the same email input depending on what the player had done in the past. (“Differently” in the sense of leading to different narrative outcomes, not just swapping in a name variable.)

JL: Yes. In the simplest case there would be support for setting vars, and if/else/endif sections in text. I would like to support more expressions and logic than this (like twine) but it depends how quickly things progress. I don’t want to make any promises!

ES: Does an author need to be maintaining their own server in order to run a game with this?

JL: Yes, you do need a server to handle the email traffic. At the moment I use a single Amazon EC2 instance. Because the required latency for email is so low (I’m used to making games which run at 60Hz whereas emails activity is on the order of minutes), I’m currently operating completely within the free tier for Amazon Web Services (AWS) so my database and server cost nothing to run.

There is definitely some complexity with creating the server instance in the first place. (If you’re familiar with AWS then I have an Elastic Load Balancer and healthcheck setup). The database is easy to set up.

At the moment it’s definitely not something where say, a non-technical user could do everything. One of the stretch goals for the Kickstarter (unannounced yet) is to make the whole process completely non-technical – i.e. offer a web service ala twine/inklewriter which handled the setting up of the server (or even ran multiple games off the same server).

Here’s a commented message from the game which might help explain more. This whole data structure is a ‘thread message’. Basically a thread message sends a new email and controls what happens next. Multiple thread messages can be active for a player at any time.

{
  "name": "pgpIntro_0",
  "newConversation": true, // Starts a new email thread if true
  "endGame": false, // Does sending this message end the game?
  "message": { // This email is sent on creation of the threadMessage
    "from": "tom",
    "to": [],
    "subject": "PGP",
    "body": "Hey $firstName, welcome to the team!\n\nI hear you’re new 
      to the agency and might not be that familiar with our encryption 
      methods - do you know PGP? \n\n\nEd Mathis,\nCryptanalyst, TAO" 
      // Note the var substitution
  },
  "encrypted": true, // The game can send encrypted messages using PGP
  "receiver": null, // This allows sending and receiving of unsolicited 
      email messages but don't worry about that for now
  "replyOptions": {
    "type": "default", // There are a few reply types by default is 
      used in 90% of cases
    "custom": [
      {
        "name": "yes",
        "matches": [ // This reply option is triggered by the yes 
          keyword
          "yes"
        ],
        "threadDelay": { // The thread message to trigger if the above 
          matches are satisfied
          "name": "pgpIntro_1",
          "delayMins": 5 // Time delay until the next threadMessage
        }
      },
      {
        "name": "no",
        "matches": [
          "no"
        ],
        "threadDelay": {
          "name": "pgpIntro_0_no",
          "delayMins": 5
        }
      }
    ],
    "default": null, // Reply option which matches any reply (optional)
    "invalid": { // Reply option triggered if none of the above reply 
      options are matched
      "name": "pgpIntro_0_invalid",
      "delayMins": 5
    }
  },
  "children": [], // Concurrent email threads spawned on creation of 
    this thread message
  "fallback": { // Thread message created if non replied are received 
    after delayMins
    "name": "pgpIntro_0_fallback",
    "delayMins": 300
  }
}  

All the data is created and stored using a web app gui so authors don’t see the data structure above. The last big bit of tech which needs to be implemented is a way to view the flowchart of the data (similar to twine). This is the first thing I need to do if the Kickstarter is successful as it’s a real barrier to efficiently creating more complex content for me right now.

ES: It looks at first glance as though this system is only going to let you send text email, rather than images or HTML formatted stuff. Is that the case? (I myself am not a big fan of having garishly overdone email turn up in my inbox, but I can imagine cases, especially for ARG-likes, where the ability to enclose an image might be important.)

JL: It is the case and I don’t have plans to add support for HTML formatted emails for the final version. The code would support this now but the gui doesn’t provide a way to view and test html content (well, you’d see it as pure text which would be ok for more technical people). There are many open source html editors out there which could be integrated into the client side app so it’s definitely something someone else could do at a later date.

ES: What kinds of provisions do you have for testing? For instance, is there a way for authors to set up standard test scripts to verify that the system is continuing to behave properly? Or are you entirely relying on people to run their own tests by hand? And would they have to do so by sending email to their own system?

JL: There is no automated testing set up at the moment. There software does validate the json data (checks the properties, types, and that nothing points to non-existent messages) but nothing more. Most of my testing is done locally (with a node.js server) so you don’t need any email set up to create and test stories. I also have a debug flag which causes messages to be sent immediately so you can test without waiting in real-time for the story to progress!

ES: Have you played at all with Conducttr? How do its email features compare with what you’re doing, aside from the rather massive author price tag for using it?

JL: I haven’t seen that tool before but it looks like it uses fake email and fake social media apps rather than real email. I have heard of tools such as this being used in recruitment processes but I haven’t seen anything which uses real email. That’s not to say that such tools don’t exist of course.

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Adam Snow Delivers A Slow-Burning Remix Of MF DOOM’s “My Favorite Ladies”

Adam Snow Delivers A Slow-Burning Remix Of MF DOOM's "My Favorite Ladies"

Around these parts, there are certain catalogues that should, for all intents and purposes, remain untouched. Typically, MF DOOM expansive musical universe falls into that category, along with the likes of J Dilla, Madlib and virtually that entire generation of MPC geniuses that changed the game forever. But every once in a while, a rework surfaces that pays homage to the greats without stripping a track of its essence. Today we’ve found precisely that type of reimagining in LA beat smith Adam Snow‘s slow-burning remix of ole Metal Fingers’ 2005 ode to the dimes in his life “My Favorite Ladies,” easing up on the hard-knock and infusing the cut with hazy guitar twangs and a synth-scape supreme, keeping DOOM’s dastardly love raps intact. The track is part of Snow’s recently-released Wide Skies compilation along with six other tracks for you beat scene bandits to lap up. Peep Adam Snow’s haze-for-days remix along of the MF DOOM classic down below along with the original and if you’re really itching for more from Viktor, jump back to hear his latest link-up with the mighty Ghostface Killah as DOOMSTARKS on “Lively Hood” released two weeks ago as part of Adult Swim’s summer singles series.

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Kooley High Ride That Future-Funk Wave w/ “Middle East Coastin”

Kooley High

NC collective, Kooley High, made their return a few weeks ago with a smooth new cut featuring Add-2. This time around, they come through with something a little funkier with “Middle East Coastin.” Tab-One and Charlie Smarts put an extension on the summer season with this one (Foolery on the beat). Look for this joint on Kooley High’s upcoming EP, Heights, set to drop on October 9th (entirely recorded at 9th Wonder’s Bright Lady Studios in Raleigh, NC). You can pre-order that new Kooley High right here.

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Monday, 28 September 2015

Khary “Ambidextrous”

Khary

“I can shoot with my left hand, I can shoot with my right hand, I’m amphibious.” That memorable quote from former 76er Charles Shackleford comes to mind every time I hear the word ambidextrous. Unlike Shackleford, Rhode Island emcee Khary shows he knows the difference between using both hands equally well and the ability to live on land and in water, with his latest song. Says Khary: “It’s about making things work out for yourself regardless of your situation and your surroundings. You determine your standing in the world so why not depend on yourself.” Listen to Khary flex his witty wordplay over Tedd Boyd’s production on “Ambidextrous.” The single serves as the first of three releases in an aquatic themed trilogy leading up to the release of Khary’s next project, Intern Aquarium (due out in early 2016).

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Prince Just Dropped The Lush New Single “FREE URSELF” As A TIDAL Exclusive

Prince Releases Lush New Single "FREE URSELF" As A TIDAL Exclusive

It was just a few weeks ago that Prince dropped his experimental, wholly electronic 38th studio album HITNRUN Phase One. The weeks since have been quiet, but filled with rumors of the next phase’s imminence. But it’s 2015, y’all, and if the year’s proven anything, it’s that the internet can hardly go a few week’s time without the the Purple One resurfacing on some platform in some corner of the internets. And so, true-to-form, Prince has relinquished the bubbly pop tune “FREE URSELF” as a TIDAL exclusive, which I wish I could describe to you with some level depth, but due to my own resistance to jumping on a new streaming platform, have been limited to a 20-second clip. What I can say is that it feels, at least within those criminally short moments, to be a dime from his Purple Excellence. But perhaps this is Prince telling me and the world to, in fact, free ourselves from the streaming bubbles we’ve been confined to. But don’t take it from me. For you non-TIDAL-ists, Prince’s new joint “FREE URSELF” can be previewed down below. The rest of you know exactly what to do.

>>>Stream Prince’s new single “FREE URSELF” (via TIDAL)

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Your Old Droog Jumps On A Just Blaze Beat w/ “Before I Go (’02 – ’06 Freestyle)”

Your Old Droog Documentary Still Large

Here’s a surprise collision we weren’t prepared for. Your Old Droog has released a brand new one-off single (as he is wont to do from time to time), and while its first few minutes feature more of the consistently airtight bars he’s never not supplied, it’s the track’s last couple minutes that prove most interesting. That’s because “Before I Go (’02 – ’06 Freestyle)” in fact contains two separate beats, and the second happens to be the handiwork of none other than Just Blaze.

The beat in question was constructed live on-camera by Blaze during his recent Rhythm Roulette video special, and, if we must say, Your Old Droog does it justice and them some. Hearing these two NYC legends bridge their generational gap sure is encouraging, and hopefully this is only the beginning of a fruitful exchange between the producer and MC. (Then again, it’s possible that Droog simply ripped the cut off of Youtube and decided to freestyle over it. Kids today, nahwhatimean?)

Listen to “Before I Go” below and be sure to cop Droog’s latest EP, The Nicest, over on the iTunes store. If you happen to be within striking distance of Philadelphia, you can also enter to win free tickets to see the Coney Island cavalier do his thing live.

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Childish Major & Kaytranada Deliver Radiant Funk On The Playful Loosie “Grilled PB & J”

Childish Major - "Grilled PB & J" (prod. Kaytranada)

North-of-the-border groove specialist Kaytranada, by any measure at all, has been making his presence felt in 2015. He’s reworked Tuxedo with fellow Canadian genre-destroyers BADBADNOTGOODbeen behind the boards on introductory cuts to some of the brightest young stars in r&b (Towkio & Kali Uchis, to name just a few,) even opened for Yasiin Bey‘s stand-up debut earlier this summer. And that’s not even considering the work he’s put in with Mick Jenkins and The Internet on each of their albums this year. Needless to say, the waves are in no short supply from Kaytra. 

Today, ATLien do-it-all Childish Major (whose resume boasts production credits for Rick Ross, Wiz Khalifa, Rome Fortune and Future) unveiled his Kaytra-fied wonder in the playful and radiantly funky “Grilled PB & J.” It’s about as lighthearted as they get, but Major & Kaytranada’s connection is a natural one, repeating the “two-steppin’ in the kitchen” mantra as the synth-soaked number and its bubbly bass-line teach even the hopeless how to move. Hear Childish Major’s Kaytranada-helmed “Grilled PB & J” below and catch the beat-freaker in-the-flesh next week at Afropunk in Atlanta for that live and direct funk.

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LargeUp Audio: Busta Rhymes & Pharrell Dip Into Caribbean Rhythms On “Master Race”

Busta Rhymes & Pharrell Reconnect On "Master Race"

At the tail-end of last week, Pharrell treated us to a nostalgic preview of Sunday’s episode of his OTHERtone Beats 1 program. There we found special guest Q-Tip joining the crew in studio to reminisce over the indelible greatness that was summer of ’86, vibing and woping to the tune of “Eric B. Is President.” We were warned of the unveiling of a never-heard Neptunes cut, but what we got was equally as enticing; a new collaborative track from Busta Rhymes, helmed by Skateboard P himself. “Master Race” shows Busta Bust & P dipping into Caribbean rhythms and patois, rekindling the “Pass The Courvoisier” spark with a bit of Supercat’s laid-back delivery, as the homies over at LargeUp note, vintage slaps on the kit and a wicked synth line from the “Grindin” producer. It’s a welcome return to form from the longtime collaborators and it’s here for you to enjoy in all of its clanking glory. Hear Busta Rhymes and Pharrell reconnect on “Master Race” below and if you’ve yet to dabble in the dopeness that is OTHERtone, hit the link below to get caught up.

>>>Hear previous episodes of Pharrell’s OTHERtone Beats 1 program 

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2015 in Interactive Fiction So Far

Screen Shot 2015-09-28 at 6.57.25 PM

It might seem a little late in the calendar year to do a half-year roundup of interactive fiction, but in fact the end of September is typically the turning point of the year: after summer is over but just before the release of the annual IF Comp games.

First, a general Don’t Miss category. This is personal and doubtless incomplete, but:

Best of. On IFDB, stalwart reviewer MathBrush has a list of 2015’s best IF releases so far. It’s a very good list, with a variety of parser and choice-based IF to look at. I might also add Caelyn Sandel’s Bloom series, Porpentine and Brenda Neotenomie’s Neon Haze, and Vajra Chandrasekera’s Snake Game.

Other standouts for me have been Her Story (my review, followup thoughts), Lifeline, Sunset, Below, and Arcadia. Some of these I enjoyed, some I thought were interesting, and some seemed likely to have a strong impact on future work (and I’ve unpacked some of that later in this post). They’re all worth knowing about.

And this is a little outside the standard IF fold, but I enjoyed the FMV graphical adventure Contradiction a lot more than I expected to.

An undercelebrated resource in walkthroughs: David Welbourn has been building a steady supply of high-quality parser IF walkthroughs, supported by his Patreon. When I say “high-quality”, I mean that they’re divided into sections for easier use, provide maps and commentary, and frequently include discussion of how you’re meant to figure out a particular puzzle. Often David will go out of his way to document interesting side aspects of the game in question. These walkthroughs make games accessible that might have been too hard to get through or demanded too big a time commitment before, and they provide a useful resource for people writing up games later (whether in an academic context or not). It’s often fun to read through after you’ve finished a game and find out what you missed.

Here are his walkthroughs for a few games that I remember enjoying but thought were undercelebrated by the community at large (sometimes because they were a bit hard to finish): Muggle Studies, Adventurer’s Consumer Guide, Katana. Or perhaps you’ll like Firebird, which did make a bit of a splash in 1998 when it came out, but doesn’t get a lot of discussion now. And style points for providing a walkthrough of Everything We Do Is Games.

Digital Antiquarian. Jimmy Maher’s blog about the history of interactive fiction (and related games) through the 1980s is consistently compelling. He approaches the work from many angles — the history of the companies and individuals writing the software, the state of the industry, the themes and design of the games themselves. Superb. I occasionally call out links in my link roundups each month, but every post is worth reading.

Sub-Q Magazine. I am so excited about this that I go around annoyingly telling people about it at the drop of a hat — which is also why I’ve used a screenshot of Sub-Q’s current lineup at the top of this post. Sub-Q is an online magazine for interactive fiction. It pays authors, which gets into another 2015 trend that I’ll talk about in a minute, but what excites me even more is the editorial discipline and mission of the site. The first two months of Sub-Q have featured well-chosen reprints, new work from established and rising IF authors, and interactive pieces solicited from speculative fiction authors who haven’t previously worked in IF. Moreover, that work comes from all over the world and represents a variety of cultural perspectives. The currently running story is a wonderfully vivid piece of Nigerian fantasy. This doesn’t happen by accident, but only as a result of dedicated editorial work.

New works come out with cover art and blurbs. The site runs author interviews and tool coverage as well, in between stories. It is great, seriously, filling an important unfilled space in this field. As recently as my 2014 retrospective post, people were speculating about whether something like this would even be possible. I will be really really sad if it winds up having to shut down due to lack of subscription. If I were an eccentric IF-loving billionaire, one of my first moves would be to make sure Sub-Q was fully funded.

After the fold, more thoughts on specific trends and developments.

New models of IF, or the growth of old ones.

Series IF. This year so far has seen Feu de Joie (Twine, Alan DeNiro), Bloom (Twine, Caelyn Sandel), and 18 Rooms to Home (Inform, Carolyn VanEseltine), all coming out as episodes. There have been a few past essays into series IF before, but it has been a relatively rare thing until recently. And typically “series IF” in the past has meant “two or three parts released gradually over the course of years, each relatively standalone” — not “serialized with a new chunk of story monthly”. The relative ease of finishing a Twine game may be largely responsible for this — though 18 Rooms to Home is parser work, so that’s not the whole explanation. Patreon may also be involved.

Dynamic fiction, or “dynfic”. This is the term Caelyn has been using to describe Bloom, but it could reasonably apply to a lot of other work as well: interactive fiction that is very linear but uses its interactivity to communicate some essential experience to the player.

Dynfic often relies on UI effects to communicate subjective experience, and that’s something else we’ve been seeing a lot more of recently. The idea, and a few isolated examples, have been around for a long time — here’s Mordechai Buckman talking about related ideas at GDC 2013. But we’re now getting a lot more of it — in large part thanks to Twine and other tools that allow for heavy UI modification. Caelyn’s previous work Cis Gaze has changes in typography to communicate intrusive thoughts. The Urge puts up urgent links to suggest the protagonist’s impulse to kill.

Database IF. Sam Barlow’s Her Story has made an enormous splash in the indie games scene with a narrative you can explore by typing keywords. There’s a lot else going on in this game, from the full-motion video aspects to the question of how (and whether) it’s portraying mental illness. But I will be very surprised if we don’t wind up seeing more IF that turns on piecing together a story from database keywords (and unsurprised if authors find this is not as easy as it might look — I have the sense Sam put a lot of time into writing and balancing the content in Her Story before shooting).

Mapped plots. Snake Game and Arcadia both present stories in which the player’s agency affects the order of reading and discovery rather than what actually happens within the story.

I think this actually goes with the database IF concept above — and it’s making me speculate about other possibilities in this space. What about anecdote-length portions of fiction combined with visualization tools that allowed the player to dynamically revisualize the structure of the text, based on a wide range of different criteria?

Lifeline-model IF. I marked Lifeline, above, as one of this year’s things-not-to-miss in this space, and that’s as much for its likely impact as for the story itself. Lifeline has you directing a protagonist who is not yourself; all the content takes the form of dialogue, and there are real-time delays when the protagonist is busy. None of the individual things the game does are new, really, but the combination works well and the game has been very successful. So inevitably there are imitators — which is not a bad thing! a good structure is worth exploring further. I’m in the middle of playing Lifeline 2 for review right now, in fact.

The Return of FMV. This is outside the range of what some people would consider interactive fiction, but it certainly falls into the general interactive storytelling category: I’m seeing more work that includes live-action video as part of a serious storytelling project, as well as the return of some old work, remastered for iOS. Not all of this is great — some is actively bad — but I am seeing and hearing more about interactive film than I did a few years back.

Procedural generation. People are doing some cool experiments with blending procedurally generated text into their interactive fiction: the procedurally generated poetry in House of Many Doors, the dialogue in Interruption Junction. Keep an eye open for Mike Cook’s ProcJam coming in November: an opportunity to write some procedurally generated games, with helpful resources and talks provided at the beginning of the jam. It’s not IF-only but IF is welcome and supported there.

Multiplayer IF (if less than I had hoped by now). There’s been some speculation and discussion around multiplayer IF, and I wrote the multiplayer Aspel for Spring Thing using Seltani. Seltani’s going to be showed at Indiecade, which is very cool. I was hoping to have done a couple more experiments in this space by now. I still think it is interesting space to explore.

*

Community trends.

Wait, which community? This is kind of a weird thing even to attempt to write up, because the IF diaspora means that the conversation is now happening in many many different places at once: on intfiction.org and its breakaway board intfic.com, on Twitter, on the Twinery forum, on the forums for Choice of Games and Failbetter Games, on ifMUD and the blogs aggregated by Planet-IF, and probably also a load of other places I’m not even aware of. (If you have a blog that you’d like more IF fans to read, getting it aggregated on Planet-IF remains a great way to go. Now, right before IF Comp, is a good time to do that, too.)

So the things I note here are at best a discussion of what I’ve noticed, which is by no means comprehensive.

More open developer blogging. The Choice of Games forums have people swapping WIPs for comment; elsewhere in the IF world, more people seem to be comfortable writing about their in-progress experiments. A stand-out in that line is Carolyn VanEseltine’s blog, which is chock full of what-to-do and what-not-to-do-that-I-learned-the-hard-way tips. Carolyn uses a range of tools, including Twine, Inform, and ChoiceScript, and some of her advice is about project management or general game design instead. I especially endorse the message of Recognizing Fun Through Elevator Pitches.

Postmortems. Lately it’s become more common on intfiction for authors to write up a post or article about their work — sometimes a classic making-of article, sometimes something closer to an author’s statement. I’m in favor of this, both because it’s useful to collect craft information and because an author’s note often provides the hook that I was otherwise missing. Speaking of which:

Discoverability challenges. In general, non-commercial interactive fiction is often under-advertised, released with the most minimal of notes. Someone will publish a game on Philome.la or post a link on IFDB and say basically nothing else about it. Or they’ll put a note on the intfiction forum announcing a release, but with very little information.

That’s completely fine if you want to do a low-key stealth release of something that you didn’t invest much time in, or you’ve written a personal piece you want to mostly share with friends, or for some other reason you’re not really ready for a lot of spotlight. But if you want a lot of people to play your game, please please do something more than this. Run teasers for your game; write blurbs about it; talk about it multiple times in multiple places. Tell people why they might be interested in your game. This is vital.

I really liked Chandler Groover’s Hunting Unicorn, but I only realized it existed when the author posted a somewhat sad making-of piece about his intentions and how it hadn’t gotten much play.

One of the ways to help with this if you are not an author is to point people towards the stuff that you’ve stumbled upon and liked — by writing an IFDB review, by blogging or tweeting about it, etc. And I rather like this IFDB poll, which invites authors to suggest their most-recommended of their own work. I’ve discovered some neat things there.

*

Funding and commercial visibility models.

itch.io self-publishing. There’s a lot of IF on itch.io on a pay-what-you-want or at small cost. Much of Anna Anthropy’s work can be found there, as can various pieces Squinky. This is a way of selling work that has a very low barrier to entry, allows purchasers to pay over the odds if they want to give extra support to the author, and pairs well with Patreon: creators can build content for their patrons and deliver it to them for free, then put the same games on itch.io for further distribution and (hopefully) income. Speaking of which:

Patreon. As last year, a number of IF authors — and commenters on IF — use Patreon to support their endeavors. (Here are the ones I know about and currently support.) Because Patreon is a good funding model for small, regular releases rather than large projects, this may be partly responsible for the increase in serialized IF mentioned earlier.

Kickstarted IF. IF has been turning up on Kickstarter for a while now, with Hadean Lands as a major contender. 2015 has seen a various smaller Kickstarter IF projects that made or look likely to make their goals, including The Frankenstein Wars from Cubus Games, A House of Many Doors from PixelTrickery, [Top Secret] by James Long. The Century Beast is not conventional IF, but its form of storytelling through physical objects intrigued me a lot.

Commissioned IF. Both Sub-Q Magazine and the Interactive Fiction Fund now buy a certain number of IF games per month. I’ve already talked about why Sub-Q is great, but IFF is doing good work too (here’s a post I did at the beginning of June about the games they’d funded so far). Games created for IFF go to IFF’s patrons for free, but the author may then go on to distribute them in other ways. And, of course, Choice of Games continues strong publishing commissioned long-form ChoiceScript IF.

As a subset of that, there’s also grant-funded public service IF. This may sound like it’s going to be preachy or dull, but in practice the results can be really interesting — sometimes demonstrating real artistic merit as well as serving some social aim. From this year or late last year, Hana Feels, Choice: Texas, The Spare Set all come to mind on this front; and there’s also Dissonance, an educational CBC piece about the lives of modernist composers.

SFWA-qualifying markets. Choice of Games is now an SFWA-qualifying market, which means that if you publish a piece of speculative fiction through them, you have one of the publications needed to qualify for membership in Science Fiction and Fantasy Writers of America.

Sub-Q Magazine has mentioned hoping to become such a market as well. And Strange Horizons already is an SFWA-qualifying market that is notionally open to hypertext stories, though I’m not sure I’ve seen any there. (But some one of you could change that…)

Why does this matter? For one thing, it makes CoG (and maybe Sub-Q as well) career-building paths for people who are also interested in conventional publishing and authorship, and it builds bridges between IF and genre markets.

IF on Steam and various app stores. Choice of Games has done especially well at getting a number of their titles on Steam, but they’re not the only company bringing interactive fiction and text games there. If you want to keep your eye on this, CoG runs a Steam curation page which includes other Steam IF as well as their own content.

Meanwhile, we continue to see a trickle of parser IF on various app stores, usually enhanced versions of already-available freeware releases. See for instance Photopia, PataNoir.

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Yasiin Bey & Freddie Gibbs Grace Paul White’s Cerebral Remix Of Golden Rules’ “Never Die”

Yasiin Bey & Freddie Gibbs Grace Paul White's Cerebral Remix Of Golden Rule's "Never Die"

Back in May, Golden Rules (BKA UK producer Paul White & Floridian mic-freaker Eric Biddines) dropped a massive introduction in the soulful, Yasiin Bey-assisted single “Never Die.” And while it’s remained in rotation since its unveiling, White himself has treated the track to an ivory-flecked updates, wrangling Gary, Indiana’s own Freddie Gibbs to share the sonic space with Black Dante. And the duo make for a formidable pairing, each waxing nostalgic over a supremely cerebral arrangement. If you’ve yet to take heed of the Golden Rules, you can go ahead and cop their debut record Golden Ticket today via iTunes, just make sure you catch them on the road cross-pond and stateside throughout the month of October. Hear Freddie Gibbs & Yasiin Bey join “Never Die” with an immortal showing below and hold tight for the next episode.

Tour Dates:
01 Oct – Rough Trade, Nottingham, UK (free in-store show)
02 Oct – The Laundry, London, UK (w/ Prefuse 73, Edan & Paten Locke)
03 Oct – Charlatan, Ghent, Belgium
04 Oct – be Street Fest, Paris, France
09 Oct – Gretchen, Berlin, Germany
19 Oct – School Night, Los Angeles, USA
21 Oct – Low End Theory, Los Angeles, USA
23 Oct – 1015 Folsom, San Francisco, USA

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Hear Flying Lotus, George Clinton, Thundercat & Shabazz Palaces Take Off On “The Lavishments Of Light Looking”

Flying Lotus, George Clinton, Thundercat & Shabazz Palaces Take Off On "The Lavishments Of Light Looking"

Funkateers, past, present and future, rejoice. A cosmic collision of Flying Lotus, Thundercat, Shabazz Palaces and the almighty George Clinton has manifested in the form of WOKE; a musical Voltron that is here to bring the vibes to the universe. As the latest installment of Adult Swim’s summer singles series (which has already granted us a new DOOMSTARKS cut) the galaxy-marauding foursome have put their interplanetary funksmanship on full-display in the collaborative heater “The Lavishments Of Light Looking,” channeling that universal vibe on one very spacey funk cut. Cat’s warbled thump guides the cut as FlyLo’s drunken drums knock and Star Child’ s uncanny, burly vox permeates, leading us well beyond the stars on a celestial journey that continues the collaborative legacy that began on the explosive opener to Kendrick Lamar‘s To Pimp A Butterfly. You can hear Flying Lotus, Thundercat, George Clinton and Shabazz Palaces debut as WOKE below, just be sure to keep your ear to the sky for Adult Swim’s next transmission a week from today; a new one-off from Run The Jewels.

Tour Dates:
Oct 03 @ Central Park – Atlanta, GA
Oct 30 @ TOYOTA PARK – Bridgeview, IL –
Oct 31 @ TOYOTA PARK – Bridgeview, IL
Nov 01 @ TOYOTA PARK – Bridgeview, IL
Nov 28 @ TBA – New Delhi, India
Dec 06 @ TBA – Pune, India

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Mixtape Monday: Soulection, Ninja Tune x BBC, SBTRKT + More!

Soulection Radio Show 226

While you were up on the roof trying to Instagram the damn SuperBloodMoon, we were scouring the net to find the very best new sets of music and bring them all together under one web page roof. Yes it’s time once more for Mixtape Monday, and this time ’round we’re leading off with one of the finest offerings from Soulection Radio in recent memory, a session that sees Inglewood up-and-comer SiR performing live in-studio. From there, we’ve got vintage soul cuts, neo-R&B and, yes, hip-hop beats so powerful that the sheer sound of them might knock the sun out of the sky. Would that bring on a perpetual eclipse? We never passed our astronomy classes, but we do know that it’s time to get to the mixtape goods. Let’s begin.

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Saturday, 26 September 2015

Windhammer Prize 2015: Tides of Chrome (Steffen Hagen)

The 2015 Windhammer Prize is now running, which means you can download and play any of the 16 PDF gamebooks entered; if you play a reasonable number of them, you may also judge the competition by submitting a list of your top three favorites. (Full details are at the judging site.)

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Tides of Chrome tells the tale of a robot — one of a whole society of robots, with their original “Architects” long since out of the picture — who is sent to explore a damaged ancient underwater station. From there, the story follows many standard tropes of abandoned-base exploration: there are various signs of what different inhabitants were doing here in the past, there are dangerous and/or secret areas, there is evidence that some parts of the station Go Deeper Than You Had Previously Realized.

Structurally, this thing is quite involved. A number of the Windhammer games I’ve played so far use a structure that consists roughly of prologue, hub-and-spoke middle with one central area you can keep coming back to, and then an epilogue section or three. Tides of Chrome splits almost immediately into a couple of major branches, then does a sort of hub-and-spoke bit in the middle; but there is a lot else going on. There are hidden options, where if you have the right knowledge, you can choose to go to a number not currently listed on the page, throughout the whole later part of the game. Sometimes that knowledge comes from one discovery node, and sometimes it has to be pieced together or puzzled out from multiple nodes. The state of player knowledge and understanding thus comes into play, as well as the state represented by whatever stats and keywords you have currently noted down.

I’ve tried to represent some of that in the mapping, but it’s impossible to communicate all of it without making the map rather a mess to read.

Below is the vast and glorious map. Green dots are endings in which you survive; black dots, endings in which you die; grey dots, points at which you might die, but might live to go on to another node. Yellow marks points where you gain status markers that affect your final score in the game. Dotted lines represent conditional transitions, where you can move from one node to the other only if certain prerequisites obtain — you have the right resources, or you’ve recorded the appropriate keywords for your character.

chrome_tides

This structure is a pretty fair match for the content itself: you’re piecing together, gradually, what is really happening both in the present-day robot politics of your planet and what happened there in the distant past. The signs are not entirely encouraging on either front. But just as you-the-player are piecing together numerical clues to find useful new nodes, you-the-protagonist are piecing together disparate bits of information in order to reach useful conclusions.

The other major component of play is a resource management mechanic: the protagonist robot only has so much energy (which can be lost in combat or used to power up parts of the derelict station) and only so many memory sectors (which can be used to hold programs useful for different things).

This is similar to a hitpoints and inventory system as seen in various other gamebooks. But the fact that the energy can be expended on something other than combat makes it a bit more interesting than the average hitpoint setup; and the memory management includes an idea of size, so some data takes up multiple sectors rather than just one. So it’s basically an inventory system plus a concept of bulk: familiar in parser IF, not that common in the gamebooks I’ve played. And it has a different fictional flavor.

Overall, I felt the result was well balanced — all of the data you can load comes in useful at various times. It had enough complexity to be interesting, but wasn’t so complicated as to become daunting. There’s no randomness component in Tides of Chrome, and relatively few places where you can hit an unexpected sudden death by taking the wrong path. Bad ideas are often signposted as bad ideas, and death most often comes because you’ve been wandering around vulnerably with low energy.

Thanks to those features, I largely avoided an experience I have with some gamebooks, namely, getting irritated by the gratuitous failures the first two or three times I play. While I didn’t win Tides of Chrome on my first go, I felt the game had been fair with me. And I was motivated to keep playing and finding new endings because I was curious about the bits of the story I hadn’t pieced together yet. This is definitely the kind of gamebook where you will not understand everything that’s going on unless you’ve seen several endings.

As for the story itself, quite a lot of it involves exploration or combat, but there are still several effective moments that underline how you think differently from the Architects who made you. Your gradually evolving attitude towards your progenitors and their intentions is one of the most interesting aspects of the book. Did they value robot life? Do you value it, even being a robot yourself? The very first choice of the game raises this theme. At no point does Tides of Chrome serve up any grand arguments about the definition of life or the nature of consciousness or the value of the individual, preferring to allow the reader a number of small opportunities to reflect on the question. This is for the best.

A bit of a sidebar: the setting, the puzzles, and the gradual uncovering of an epic-scoped science fiction backstory reminded me very strongly of Marco Innocenti’s Andromeda universe. Fans of that series who are open to playing gamebooks might also really enjoy Tides of Chrome.

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If Tides of Chrome doesn’t sound like your style of gamebook, there are quite a number of other styles available. The Draconic Challenges is a fantasy involving dragons which looks a bit Pern-esque. In Sabrage, you play as a sword. And I haven’t gotten far into Isaac Newton: Badass Ninja Crimefighter, but as far as I’ve gotten, it’s… well, what you would expect from the title.

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Madlib Dishes Up A Sunny Reggae Mixtape w/ “Blunted In The Bomb Shelter”

Blunted in the Bomb Shelter Madlib Mixtape
Cover art by Jeff Jank

Madlib is making some rapid-fire moves as of late, and we’ll be in the grave before we start complaining. The legendary producer/DJ has shared a new mixtape with the world, one comprised solely of grade-A reggae and dancehall cuts. It’s called “Blunted In The Bomb Shelter” and, yes, dates all the way back to 2002. Here’s how Rappcats describes it:

In 2002 some good folks who have the Trojan & Greensleeves catalog asked Madlib to make a mixtape of these classic reggae records. They sent him a huge box with every record they had. For about two months Madlib played these records, smoked trees, made hip-hop beats, and recorded with YNQ in his studio The Bomb Shelter. One night they called and said hey where’s the music, it’s overdue. Next morning this mixtape emerged from the cave.

The set has just recently been re-uploaded by Madlib and his team, and far be it from us to keep it all to ourselves. Enjoy your weekend to the fullest with this one.

Tracklist:

1. Place in the Sun/Fire Corner/Black Man Time – David Isaacs
2. Flat Foot Hustlin’ – Dillinger
3. Jingle Lion – Lee Perry
4. Walk Rastafari Way – Mikey Dread
5. Destruction Sound Battle – Prince Far I
6. Public Jestering – Winston Blake/Lee Perry
7. Better Version – King Tubby
8. Bad Da – Gregory Isaacs
9. Black Magic Woman – Dennis Brown
10. Throne of Blood – Prince Jammy
11. Lottery Spin – Zap Pow
12. Star Trek – Vulcans
13. Want Me Cock – Owen & Leon Silveras
14. Free Man – The Ethiopians
15. Man in the Street – Don Drummond
16. Don’t Deal With Folly – Prince Far I
17. I Love Marijuana – Linval Thompson
18. Stop the Dubbing – Aggrovators
19. Free from Chains – Prince Jazzbo
20. Sensimelia – Barrington Levy
21. Mission Impossible – Roots Radics
22. Golden Chickens
23. Herb Vendor – Leroy “Horsemouth” Wallace
24. Babylon Deh Pon Fire – Truth Fact & Correct
25. Shaft – The Chosen Few
26. Sipreano – The Upsetters
27. Girl of My Dreams – Cornell Campbell
28. Rhythm Pleasure – Jerry Lewis
29. Cocaine – Sly & the Revolutionaries
30. Love Life – U-Brown
31. Voice of Jah – Mikey Dread
32. Teacher, Teacher – Dennis Alcapone
33. DJ’s Choice – Dennis Alcapone
34. King Tubby’s Special – King Tubby
35. Reggae Makossa – Brenton Dowe
36. Rougher Version – King Tubby
37. Cool Down Version – King Tubby
38. Space Flight – I-Roy
39. On the Move – Roland Alphonso
40. Guns of Navarone – The Skatalites
41. Popcorn – The Upsetters
42. None Shall Escape Judgement – Johnny Clarke
43. Freedom Style – Trinity
44. Starvation – The Pioneers
45. African People – Jay Boys

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Run The Jewels Finally Drop ‘Meow The Jewels’ LP–For Free

Meow The Jewels Is All Too Real, El-P Previews Snippets

The cat’s outta the bag: Run the Jewels have surprised the world with the release of their remix LP Meow the Jewels, a complete reworking of their brilliant second record with nothing but cat noises used as sample material. Featuring production work from Just Blaze, Prince Paul, Boots, Blood Diamonds, Alchemist and members of both Massive Attack and Portishead, the record began as a joke, grew into a successful crowdfund campaign, and now after a couple of single drops, is finally here in full. El-P explained more of the impetus behind the record in a tweet posted Friday night:

You can download the entire record for free here.

Meow the Jewels Tracklist:

Meow The Jewels:
01 Meowpurrdy [ft. Lil Bub, Maceo, Delonte and Snoop Dogg] (remixed by El-P)
02 Oh My Darling Don’t Meow (remixed by Just Blaze)
03 Pawfluffer Night (remixed by Zola Jesus)
04 Close Your Eyes and Meow to Fluff [ft. Zack de la Rocha] (remixed by Portishead’s Geoff Barrow)
05 All Meow Life (remixed by Nick Hook)
06 Lie, Cheat, Meow (remixed by Prince Paul)
07 Meowrly (remixed by Boots)
08 Paw Due Respect (remixed by Blood Diamonds)
09 Snug Again [ft. Gangsta Boo] (remixed by Little Shalimar)
10 Creown (remixed by the Alchemist)
11 Angelsnuggler (remixed by Dan the Automator)
12 Creown (bonus) (remixed by Massive Attack’s 3D)

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Friday, 25 September 2015

Keith Murray Talks Battling & Much More On The Combat Jack Show

combat-jack-show-strawberry-lead-alt

Long Island representative and Def Squad spitter Keith Murray finally takes the hot seat to talk shop with Combat Jack and Premium Pete on The Combat Jack Show. The chat lands just ahead of Murray’s scheduled rap battle with fellow east coast vet Fredro Starr. The discussion is a bottomless pit of hip-history as told by one of the most intriguing figures to ever grace the game. This episode arrives with a brief primer from the CJS crew:

On the eve on one of the most bizarre mc battles ever, Keith Murray talks about his vida loca, the battles, the bruises, time taken away and time given. And why, no matter how much the game changes, the art of mc’ing will never die.

Check the track below to listen to the full interview with Keith Murray. Download this episode via SoundCloud. Subscribe to The Combat Jack Show via iTunes. Stay tuned for more.

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Termanology x 9th Wonder & Statik Selektah – “Grade A”

Termanology Teams With 9th Wonder & Statik Selektah On The New Single "Grade A" From His Forthcoming 'Term Brady' EP, Out October 19th.

Termanology teams with 9th Wonder and Statik Selektah on the new single “Grade A” from his forthcoming Term Brady EP. Due to drop on October 9th, the project also boasts contributions from DJ Premier, Lil Fame, Maino and the late Sean Price. “Grade A” finds 9th and Statik Selektah bodying production and scratches respectively while Term plows through the track with a merciless flow. If “Grade A” is any indication, the aforementioned roster will be bringing nothing but heat for Term’s latest. Check the track below to listen to “Grade A.” Purchase the Shut Up And Rap LP via iTunes. Stay tuned for more from Termanology.

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